Posts tagged obj

Android min3d quick tip: Changing textures of 3DS and OBJ 3D models at runtime
Dec 22nd 2012
In the previous tutorials about min3D for Android we took a closer look on how to optimize the work flow from Blender or Daz3D to min3D. In today’s article you will learn how to easily change the texture of a 3D object stored in *.obj or *.3ds format. Although this sounds very easy while writing this tutorial, I’ve noticed numerous problems by loading these 3D objects within min3D especially if you are modeling with Blender. This tutorial should be considered as More >

Using min3D for Android – Q&A session: Common texture issues and Blender import
Aug 12th 2011
The previous post concerning min3D raised a lot of interesting questions and comments (thanks to all the visitors for their contribution!) concerning the usage of textures, the export of OBJ and the addition of features such as rotation listeners in min3D. I’ve decided to wrap up all of the comments and emails I’ve received concerning min3D. I hope you can find a solution for your problem, and don’t forget to post a comment if you can’t find the solution for your problem. I will edit and update this page with your input and your question, so don’t hesitate! More >

Tutorial: Load a 3D OBJ model with min3D for Android
Jun 23rd 2011
When you want to visualize 3D content on Android phones you have several solutions and frameworks. While using Actionscript with Away3D (with GPU activated in AIR) might be the quickest solution to display low polygon models, what should you do when you want to integrate a more complex 3D view in an existing Android Java app? In this case you will probably think that you must use the complex Open GL libs of Android. But there is a more convenient solution: using the min3D framework to rapidly render OBJ, MD2 and 3DS models.
Here is a short tutorial on how to use and render a 3D object ( in this case a human face) using min3D for Android. More >
Comments