Posts tagged gps

Unity GPS plugin development tutorial: building a Android plugin for Unity with Eclipse and Ant
Apr 28th 2012
[This entry was updated in Feb 11, 2015 ] [Initial post date: Apr 28, 2012] This tutorial is about creating and compiling your own Unity GPS Plugin for Android. I wrote this tutorial in order to help those who are getting angry and fed up with missing information about the process of writing their own Unity Android plugin.
My motivation was to get real speed values out of the GPS of my device, because the inbuilt Unity Input.location functions returned only latitude and longitude values that where (now that we’ve solved the problem I can assume that ) only computed on network basis and not on the data provided by the inbuilt GPS receiver (http://forum.unity3d.com/threads/132587-GPS-Input.Location-accuracy-question). This was pretty annoying so I decided to write my own GPS Plugin for Android.
Retrouvez la version française de ce tutoriel à l’adresse suivante : http://www.unity3d-france.com/unity/2012/creation-dun-plugin-gps-pour-unity-par-matthieu-deru/

[Weblife]: Forza Motorsport 4 – Hockenheim Making Of
Aug 18th 2011
Have you ever asked yourself, how game circuits are realized? The crew of Turn 10 shows us some details about the development of the upcoming Forza Motorsport 4 racing simulation. The following video shows how the track of Hockenheim was measured with GPS and how the track is then modeled into 3D. I’ve found it very interesting especially due to the fact that the real and virtual images can’t be really determined on the first sight. Let’s hope that the new Forza Motorsport 4 game will be as excellent as the previews in this video… More >
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