Posts tagged 3d

Android min3d quick tip: Changing textures of 3DS and OBJ 3D models at runtime
Dec 22nd 2012
In the previous tutorials about min3D for Android we took a closer look on how to optimize the work flow from Blender or Daz3D to min3D. In today’s article you will learn how to easily change the texture of a 3D object stored in *.obj or *.3ds format. Although this sounds very easy while writing this tutorial, I’ve noticed numerous problems by loading these 3D objects within min3D especially if you are modeling with Blender. This tutorial should be considered as More >

Unity 3D WebCamTexture rotation problem with Android – How to rotate the camera picture ?
Aug 21st 2012
I read that a lot of people are having problems with the Unity WebCamTexture and Android. Indeed the problem comes from the fact that the texture streamed from the webcam is always flipped by 180 degrees and you will always get a wrong rotated picture of the camera (even if you turn your device (see picture)). This is really annoying as you would expect that the WebcamTexture will show you a correctly orientated picture of the camera. Obviously the API of WebCamTexture doesn’t More >

How to export from Blender to Unity 3D with textures tutorial
Jan 3rd 2012
Believe me or not Unity 3D will be the next hype in the indie game industry and once you have discovered this tool and exported your 3D scenes to your iPhone, Android or even Flash (thanks to the new Molehill support) you will understand why. But that’s not the point of our discussion 😉 There is a topic that comes very often in forums concerning the export/import of textures in Unity 3D: how to export 3D objects or geometry made with Blender (up to 2.5) in Unity with textures? Yes with textures… The problem is that the workflow is not very clear and often textures are missing what is pretty annoying because once imported in Unity 3D you will need to assign them manually over the Material options… it’s a real pain but fortunately there is a nice solution… More >

Using min3D for Android – Q&A session: Common texture issues and Blender import
Aug 12th 2011
The previous post concerning min3D raised a lot of interesting questions and comments (thanks to all the visitors for their contribution!) concerning the usage of textures, the export of OBJ and the addition of features such as rotation listeners in min3D. I’ve decided to wrap up all of the comments and emails I’ve received concerning min3D. I hope you can find a solution for your problem, and don’t forget to post a comment if you can’t find the solution for your problem. I will edit and update this page with your input and your question, so don’t hesitate! More >

Tutorial: Load a 3D OBJ model with min3D for Android
Jun 23rd 2011
When you want to visualize 3D content on Android phones you have several solutions and frameworks. While using Actionscript with Away3D (with GPU activated in AIR) might be the quickest solution to display low polygon models, what should you do when you want to integrate a more complex 3D view in an existing Android Java app? In this case you will probably think that you must use the complex Open GL libs of Android. But there is a more convenient solution: using the min3D framework to rapidly render OBJ, MD2 and 3DS models.
Here is a short tutorial on how to use and render a 3D object ( in this case a human face) using min3D for Android. More >

Load a MD5 model with Away3D Broomstick and Molehill (aka Stage3D) for Flash
Jun 11th 2011
Molehill aka Stage3D will be the next revolution for Flash and AIR. The new Adobe Flash Player will fully support 3D by allowing developers to use a set of low-level GPU-accelerated APIs. What’s pretty cool is that the 3D capabilities will be available also available for Mobile, TV and Desktop-based AIR applications. The best way to realize 3D visualization is to use a framework. My favorite one is Away3D. In this tutorial you will learn how to load a MD5 object with Away 3D 4 (Broomstick) with the Flex 4.5 SDK and the new Molehill.
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