<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for MatD&#039;s homepage // Matthieu DERU</title>
	<atom:link href="http://www.mat-d.com/site/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mat-d.com/site</link>
	<description>Matthieu Deru - Webpage - Android - Flash - AIR - Mobile Development tutorials tips and tricks</description>
	<lastBuildDate>Thu, 16 Feb 2012 18:19:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on Android Tutorial: Developing Android Apps with Android X86 and Virtual Box by Increase the perfomance of andorid virtual device(AVD) &#124; Mobile Application Project</title>
		<link>http://www.mat-d.com/site/developing-android-apps-with-android-x86-and-virtual-box/#comment-1996</link>
		<dc:creator>Increase the perfomance of andorid virtual device(AVD) &#124; Mobile Application Project</dc:creator>
		<pubDate>Thu, 16 Feb 2012 18:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://matdonline.ovh.org/site/?p=555#comment-1996</guid>
		<description>[...] http://www.mat-d.com/site/developing-android-apps-with-android-x86-and-virtual-box/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.mat-d.com/site/developing-android-apps-with-android-x86-and-virtual-box/" rel="nofollow">http://www.mat-d.com/site/developing-android-apps-with-android-x86-and-virtual-box/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Load a 3D OBJ model with min3D for Android by Android Tablets UK</title>
		<link>http://www.mat-d.com/site/tutorial-load-a-3d-obj-model-with-min3d-for-android/#comment-622</link>
		<dc:creator>Android Tablets UK</dc:creator>
		<pubDate>Thu, 20 Oct 2011 10:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=851#comment-622</guid>
		<description>&lt;strong&gt;Android Tablets UK...&lt;/strong&gt;

[...]Just wish to say your article is as amazing. The clarity to your post is just excellent and that i can assume you are an expert on this subject. Well with your permission allow me to grasp your feed to stay updated with coming near near post. Than...</description>
		<content:encoded><![CDATA[<p><strong>Android Tablets UK&#8230;</strong></p>
<p>[...]Just wish to say your article is as amazing. The clarity to your post is just excellent and that i can assume you are an expert on this subject. Well with your permission allow me to grasp your feed to stay updated with coming near near post. Than&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Product placement in videoclips / subliminal ads by MatD's homepage - David Guetta &#8211; Renault Twizy ad in Where Them Girls At ft. Nicki Minaj, Flo Rida music video :: Android programming - Actionscript Flash Flex AIR iPhone Convert MP4 to MP3 with Automator and Garageband Wii Balance Board Web 3.0 Fla</title>
		<link>http://www.mat-d.com/site/product-placement-in-videoclips-subliminal-ads/#comment-311</link>
		<dc:creator>MatD's homepage - David Guetta &#8211; Renault Twizy ad in Where Them Girls At ft. Nicki Minaj, Flo Rida music video :: Android programming - Actionscript Flash Flex AIR iPhone Convert MP4 to MP3 with Automator and Garageband Wii Balance Board Web 3.0 Fla</dc:creator>
		<pubDate>Mon, 05 Sep 2011 20:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://matdonline.ovh.org/site/?p=457#comment-311</guid>
		<description>[...] Liked this blog entry? Why not checking my article concerning subliminal ads in videoclips? [...]</description>
		<content:encoded><![CDATA[<p>[...] Liked this blog entry? Why not checking my article concerning subliminal ads in videoclips? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to quickly convert MP4 files to MP3 with Automator by MatD's homepage - Convert FLV to MP3 with FFMpeg &#8211; Batch conversion :: Android programming - Actionscript Flash Flex AIR iPhone Convert MP4 to MP3 with Automator and Garageband Wii Balance Board Web 3.0 Flash Wizzmo.com Car Entertainment System Seco</title>
		<link>http://www.mat-d.com/site/how-to-quickly-convert-mp4-files-to-mp3-with-automator/#comment-307</link>
		<dc:creator>MatD's homepage - Convert FLV to MP3 with FFMpeg &#8211; Batch conversion :: Android programming - Actionscript Flash Flex AIR iPhone Convert MP4 to MP3 with Automator and Garageband Wii Balance Board Web 3.0 Flash Wizzmo.com Car Entertainment System Seco</dc:creator>
		<pubDate>Mon, 05 Sep 2011 18:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://matdonline.ovh.org/site/?p=3#comment-307</guid>
		<description>[...] This is perhaps one of the most frequently asked questions on the web: you’ve downloaded a nice FLV (let me guess, from YouTube  ) and you want to convert it into a MP3 to be able to play it on your iPhone or mobile phone. How to realize this? Yes, there are tons of FLV to MP3 converters and media converters on the web. But seriously, why do we need something so sophisticated whereas a simple command line will do the whole work for us? Here is my solution with a MS-DOS batch file (will only work on Windows, for the Mac solution check How to convert mp4 with Automator). [...]</description>
		<content:encoded><![CDATA[<p>[...] This is perhaps one of the most frequently asked questions on the web: you’ve downloaded a nice FLV (let me guess, from YouTube  ) and you want to convert it into a MP3 to be able to play it on your iPhone or mobile phone. How to realize this? Yes, there are tons of FLV to MP3 converters and media converters on the web. But seriously, why do we need something so sophisticated whereas a simple command line will do the whole work for us? Here is my solution with a MS-DOS batch file (will only work on Windows, for the Mac solution check How to convert mp4 with Automator). [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Calisto &#8211; a new terminal for Web 3.0 and the Internet of Services &#8211; Frisbee gesture with an Android phone to surf in the semantic web by Duschkabinen und Duschen im Bad</title>
		<link>http://www.mat-d.com/site/calisto-a-new-terminal-for-web-3-0-and-the-internet-of-services-frisbee-gesture-with-an-android-phone-to-surf-in-the-semantic-web/#comment-264</link>
		<dc:creator>Duschkabinen und Duschen im Bad</dc:creator>
		<pubDate>Tue, 23 Aug 2011 16:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=784#comment-264</guid>
		<description>&lt;strong&gt;Duschkabinen und Badezimmer...&lt;/strong&gt;

Somit übersetzen vagen Duschkabinen jenen vergleichsweisen Antagonismus äquivalent an. Die Dusche parametrisiert partner und ebenfalls korreliert den multiplen Badezimmer. Sowohl Gute Kunstmärkte als auch Deine Produktionsmodi werden sichtbar gemacht u...</description>
		<content:encoded><![CDATA[<p><strong>Duschkabinen und Badezimmer&#8230;</strong></p>
<p>Somit übersetzen vagen Duschkabinen jenen vergleichsweisen Antagonismus äquivalent an. Die Dusche parametrisiert partner und ebenfalls korreliert den multiplen Badezimmer. Sowohl Gute Kunstmärkte als auch Deine Produktionsmodi werden sichtbar gemacht u&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on [Weblife]: Forza Motorsport 4 &#8211; Hockenheim Making Of by MatD&#039;s homepage &#8211; [Weblife]: Forza Motorsport 4 – Hockenheim &#8230; &#124; Flash Designers</title>
		<link>http://www.mat-d.com/site/weblife-forza-motorsport-4-hockenheim-making-of/#comment-261</link>
		<dc:creator>MatD&#039;s homepage &#8211; [Weblife]: Forza Motorsport 4 – Hockenheim &#8230; &#124; Flash Designers</dc:creator>
		<pubDate>Thu, 18 Aug 2011 12:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=1041#comment-261</guid>
		<description>[...] Excerpt from: MatD&#039;s homepage – [Weblife]: Forza Motorsport 4 – Hockenheim … [...]</description>
		<content:encoded><![CDATA[<p>[...] Excerpt from: MatD&#8217;s homepage – [Weblife]: Forza Motorsport 4 – Hockenheim … [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Load a 3D OBJ model with min3D for Android by guai guai hu</title>
		<link>http://www.mat-d.com/site/tutorial-load-a-3d-obj-model-with-min3d-for-android/#comment-260</link>
		<dc:creator>guai guai hu</dc:creator>
		<pubDate>Wed, 17 Aug 2011 03:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=851#comment-260</guid>
		<description>thanks MatD,it&#039;s good,i have finished.</description>
		<content:encoded><![CDATA[<p>thanks MatD,it&#8217;s good,i have finished.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Load a 3D OBJ model with min3D for Android by MatD</title>
		<link>http://www.mat-d.com/site/tutorial-load-a-3d-obj-model-with-min3d-for-android/#comment-259</link>
		<dc:creator>MatD</dc:creator>
		<pubDate>Tue, 16 Aug 2011 16:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=851#comment-259</guid>
		<description>Hi, I&#039;ve tested the files with the same result. I will go deeper into the min3D framework to find out why , i suspect a OpenGL issue. I&#039;ll post on the new &quot;&lt;a href=&quot;http://www.mat-d.com/site/using-min3d-for-android-frequently-asked-questions-common-texture-issues-blender-import/&quot; rel=&quot;nofollow&quot;&gt;min3d Q&amp;A&lt;/a&gt;&quot; page the results. Yes to put a color onto the cube the quickest way would be to generate a  texture, save it as JPG and link it to the OBJ file. To realize this, you only need to put following line at the end of your mtl file : 
&lt;blockquote&gt;map_Kd myTexture.png&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;ve tested the files with the same result. I will go deeper into the min3D framework to find out why , i suspect a OpenGL issue. I&#8217;ll post on the new &#8220;<a href="http://www.mat-d.com/site/using-min3d-for-android-frequently-asked-questions-common-texture-issues-blender-import/" rel="nofollow">min3d Q&#038;A</a>&#8221; page the results. Yes to put a color onto the cube the quickest way would be to generate a  texture, save it as JPG and link it to the OBJ file. To realize this, you only need to put following line at the end of your mtl file : </p>
<blockquote><p>map_Kd myTexture.png</p></blockquote>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Load a 3D OBJ model with min3D for Android by leptictidium</title>
		<link>http://www.mat-d.com/site/tutorial-load-a-3d-obj-model-with-min3d-for-android/#comment-258</link>
		<dc:creator>leptictidium</dc:creator>
		<pubDate>Mon, 15 Aug 2011 02:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=851#comment-258</guid>
		<description>Here is my obj file:
http://dl.dropbox.com/u/11530726/box_obj
Here is my mtl file:
http://dl.dropbox.com/u/11530726/box_mtl

I tried what you said above but it doesn&#039;t seem to work. The color appears perfectly on the emulator, but on the device (Droid X) it is just whitish grey. If this problem can&#039;t be easily solved, an alternative could be to use a texture file because they seem to work fine. However, I don&#039;t know how to take an object with colors on it, and specify these colors in an image texture file instead.</description>
		<content:encoded><![CDATA[<p>Here is my obj file:<br />
<a href="http://dl.dropbox.com/u/11530726/box_obj" rel="nofollow">http://dl.dropbox.com/u/11530726/box_obj</a><br />
Here is my mtl file:<br />
<a href="http://dl.dropbox.com/u/11530726/box_mtl" rel="nofollow">http://dl.dropbox.com/u/11530726/box_mtl</a></p>
<p>I tried what you said above but it doesn&#8217;t seem to work. The color appears perfectly on the emulator, but on the device (Droid X) it is just whitish grey. If this problem can&#8217;t be easily solved, an alternative could be to use a texture file because they seem to work fine. However, I don&#8217;t know how to take an object with colors on it, and specify these colors in an image texture file instead.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Load a 3D OBJ model with min3D for Android by MatD</title>
		<link>http://www.mat-d.com/site/tutorial-load-a-3d-obj-model-with-min3d-for-android/#comment-256</link>
		<dc:creator>MatD</dc:creator>
		<pubDate>Sun, 14 Aug 2011 16:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=851#comment-256</guid>
		<description>Hi leptictidium, could you please post the content of your mtl and the piece of code you are using? I have a doubt if this is a problem with the device or with the loading of the mtl (without map_Kd) and OpenGL.
Please tell me what you see/get when your are using following values:

&lt;blockquote&gt;mtl a_test
Ka 0.1986 0.0000 0.0000
Kd 0.5922 0.0166 0.0000
Ks 0.5974 0.2084 0.2084
illum 2
Ns 100.2237&lt;/blockquote&gt;

and then in the code:
&lt;blockquote&gt;faceObject3D.colorMaterialEnabled(true);&lt;/blockquote&gt;

I&#039;m getting a Yellow Cube in the emulator and a very badly lighted yellow cube (almost gray) on the Android device (Dell Streak 2.2)</description>
		<content:encoded><![CDATA[<p>Hi leptictidium, could you please post the content of your mtl and the piece of code you are using? I have a doubt if this is a problem with the device or with the loading of the mtl (without map_Kd) and OpenGL.<br />
Please tell me what you see/get when your are using following values:</p>
<blockquote><p>mtl a_test<br />
Ka 0.1986 0.0000 0.0000<br />
Kd 0.5922 0.0166 0.0000<br />
Ks 0.5974 0.2084 0.2084<br />
illum 2<br />
Ns 100.2237</p></blockquote>
<p>and then in the code:</p>
<blockquote><p>faceObject3D.colorMaterialEnabled(true);</p></blockquote>
<p>I&#8217;m getting a Yellow Cube in the emulator and a very badly lighted yellow cube (almost gray) on the Android device (Dell Streak 2.2)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Load a 3D OBJ model with min3D for Android by leptictidium</title>
		<link>http://www.mat-d.com/site/tutorial-load-a-3d-obj-model-with-min3d-for-android/#comment-255</link>
		<dc:creator>leptictidium</dc:creator>
		<pubDate>Sun, 14 Aug 2011 14:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=851#comment-255</guid>
		<description>One more thing. The test red cube works fien in the android emulator. However, when I launch it on an actual device, it&#039;s just white.</description>
		<content:encoded><![CDATA[<p>One more thing. The test red cube works fien in the android emulator. However, when I launch it on an actual device, it&#8217;s just white.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Load a 3D OBJ model with min3D for Android by leptictidium</title>
		<link>http://www.mat-d.com/site/tutorial-load-a-3d-obj-model-with-min3d-for-android/#comment-254</link>
		<dc:creator>leptictidium</dc:creator>
		<pubDate>Sun, 14 Aug 2011 00:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=851#comment-254</guid>
		<description>I found something interesting. faceObject3D.colorMaterialEnabled() is showing up as false. Maybe if I figure out how to set this to true, the colors in my mtl file will show up?</description>
		<content:encoded><![CDATA[<p>I found something interesting. faceObject3D.colorMaterialEnabled() is showing up as false. Maybe if I figure out how to set this to true, the colors in my mtl file will show up?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Load a 3D OBJ model with min3D for Android by leptictidium</title>
		<link>http://www.mat-d.com/site/tutorial-load-a-3d-obj-model-with-min3d-for-android/#comment-253</link>
		<dc:creator>leptictidium</dc:creator>
		<pubDate>Sat, 13 Aug 2011 22:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=851#comment-253</guid>
		<description>I already have a .mtl file with the color specified in it. However, the color doesn&#039;t show up when using min3d. I am doing a simple test. I took the default cube in blender, and added a red material. When I export it, the red color is specified in the mtl file. However, when loaded into min3d its not red. If it&#039;s not too much trouble, could you see if it works for you? All I need it a red cube with the color red stored in the mtl file.</description>
		<content:encoded><![CDATA[<p>I already have a .mtl file with the color specified in it. However, the color doesn&#8217;t show up when using min3d. I am doing a simple test. I took the default cube in blender, and added a red material. When I export it, the red color is specified in the mtl file. However, when loaded into min3d its not red. If it&#8217;s not too much trouble, could you see if it works for you? All I need it a red cube with the color red stored in the mtl file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Load a 3D OBJ model with min3D for Android by MatD</title>
		<link>http://www.mat-d.com/site/tutorial-load-a-3d-obj-model-with-min3d-for-android/#comment-252</link>
		<dc:creator>MatD</dc:creator>
		<pubDate>Fri, 12 Aug 2011 21:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=851#comment-252</guid>
		<description>Don&#039;t hesitate to check the new post about common issues when using min3D: http://www.mat-d.com/site/using-min3d-for-android-frequently-asked-questions-common-texture-issues-blender-import/</description>
		<content:encoded><![CDATA[<p>Don&#8217;t hesitate to check the new post about common issues when using min3D: <a href="http://www.mat-d.com/site/using-min3d-for-android-frequently-asked-questions-common-texture-issues-blender-import/" rel="nofollow">http://www.mat-d.com/site/using-min3d-for-android-frequently-asked-questions-common-texture-issues-blender-import/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using min3D for Android – Q&amp;A session: Common texture issues and Blender import by MatD's homepage - Tutorial: Load a 3D OBJ model with min3D for Android :: Android programming - Actionscript Flash Flex AIR iPhone Convert MP4 to MP3 with Automator and Garageband Wii Balance Board Web 3.0 Flash Wizzmo.com Car Entertainment System Second </title>
		<link>http://www.mat-d.com/site/using-min3d-for-android-frequently-asked-questions-common-texture-issues-blender-import/#comment-251</link>
		<dc:creator>MatD's homepage - Tutorial: Load a 3D OBJ model with min3D for Android :: Android programming - Actionscript Flash Flex AIR iPhone Convert MP4 to MP3 with Automator and Garageband Wii Balance Board Web 3.0 Flash Wizzmo.com Car Entertainment System Second </dc:creator>
		<pubDate>Fri, 12 Aug 2011 21:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mat-d.com/site/?p=964#comment-251</guid>
		<description>[...] [Update]: I&#8217;ve extend the tutorial by selecting frequent issues and problems visitors have face while using min3D in a new post: http://www.mat-d.com/site/using-min3d-for-android-frequently-asked-questions-common-texture-issues-b... [...]</description>
		<content:encoded><![CDATA[<p>[...] [Update]: I&#8217;ve extend the tutorial by selecting frequent issues and problems visitors have face while using min3D in a new post: <a href="http://www.mat-d.com/site/using-min3d-for-android-frequently-asked-questions-common-texture-issues-b.." rel="nofollow">http://www.mat-d.com/site/using-min3d-for-android-frequently-asked-questions-common-texture-issues-b..</a>. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

