programming and cool stuff
Android
Using min3D for Android – Q&A session: Common texture issues and Blender import
Aug 12th
The previous post concerning min3D raised a lot of interesting questions and comments (thanks to all the visitors for their contribution!) concerning the usage of textures, the export of OBJ and the addition of features such as rotation listeners in min3D. I’ve decided to wrap up all of the comments and emails I’ve received concerning min3D. I hope you can find a solution for your problem, and don’t forget to post a comment if you can’t find the solution for your problem. I will edit and update this page with your input and your question, so don’t hesitate! More >
Tutorial: Load a 3D OBJ model with min3D for Android
Jun 23rd
When you want to visualize 3D content on Android phones you have several solutions and frameworks. While using Actionscript with Away3D (with GPU activated in AIR) might be the quickest solution to display low polygon models, what should you do when you want to integrate a more complex 3D view in an existing Android Java app? In this case you will probably think that you must use the complex Open GL libs of Android. But there is a more convenient solution: using the min3D framework to rapidly render OBJ, MD2 and 3DS models.
Here is a short tutorial on how to use and render a 3D object ( in this case a human face) using min3D for Android. More >
Calisto – a new terminal for Web 3.0 and the Internet of Services – Frisbee gesture with an Android phone to surf in the semantic web
Jun 2nd
Simon Bergweiler and I decided to continue our research in the field of interaction with the Internet of Services. The result is Calisto, a 40’’ multitouch terminal that can be used either over touch interactions or by speech. What’s pretty cool is that users can send (or let me say throw) picture they shot with their Android phone with a Frisbee gesture directly to the terminal. Once synchronized, the picture is analyzed and corresponding semantic annotations are attached to the media. At this point users can use Spotlet to access the semantic web – like in our other system CoMET (http://www.mat-d.com/site/web-3-0-innovative-semantic-interactions-with-spotlets/ ) – and retrieve interesting linked information over drag’n'drop or via speech input through their own Android mobile phone. More >
Android Tutorial: Developing Android Apps with Android X86 and Virtual Box
Apr 22nd
In this tutorial you will learn how to develop Android application with the Android SDK without a device and without using the SDK’s emulator. What? Yes it’s possible with Android X86 and a virtual machine (in our case we take Virtual Box) to setup your machine in order to test and implement your own Android apps. Learn more about this technique! More >
Quick Android App review: Angry Birds
Dec 10th
Angry Birds by Rovio belongs to the mobile games of 2010 that are really addictive. The concept is pretty simple: you take the old concept of missiles being launched through the air over a mountain in order to hit tanks on the other side of the mountain.
Do you remember? I’ve played this game almost 12 years ago at school with the good old Texas Instrument and on the four color Casio Calculator CFX-9940GT (with 32Kb internal Memory!) More >
Installing Android (2.2) on your iPhone (2/2)
Nov 20th

In the last post I’ve explained how to install the most difficult part of iDroid (but honestly, was it really difficult ?)
Now that you’ve successfully installed your Froyo it’s time to install some apps for it and to see how it works.
To start with this second part, I assume you have the Android SDK installed on your computer (http://developer.android.com/sdk/installing.html) because we are going to use some of its features to connect directly to the phone. More >
Installing Android (2.2) on your iPhone (1/2)
Nov 20th

You have an old iPhone and you don’t know what to do with it? Perhaps reselling it would be a good idea…
No wait we are going to do something really cool with it: installing Android Froyo 2.2.
More >



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